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AI Insights · Timothy · October 2024

Top 5 PVP Games on Unified Platform in Ecuador Q3 2024

Discover the performance trends of the leading PVP games in Ecuador for Q3 2024, including downloads, revenue, and active user insights.

Top 5 PVP Games on Unified Platform in Ecuador Q3 2024

In the third quarter of 2024, Ecuador's gaming landscape saw significant activity among the top PVP games. Sensor Tower's data highlights the performance trends of these games across downloads, revenue, and active users on a unified platform, combining both iOS and Android data.

Roblox from Roblox Corporation showed a strong presence with revenue peaking at approximately $11K in late August. Download numbers began robustly, reaching nearly 57K in early August, before declining to around 25K by the end of September. Weekly active users started at 1.67M, gradually decreasing to about 1.52M by the quarter's end.

Free Fire, developed by Garena International, experienced fluctuating revenue trends, peaking at close to $30K in early July and late September. Downloads were highest at approximately 51K in early July, with a noticeable dip to around 24K by late September. The game maintained a strong user base, starting at 2.73M active users and ending with around 2.43M.

Hole.io by Voodoo saw a modest revenue increase, peaking at $51 towards the end of September. Downloads surged mid-quarter, peaking at nearly 60K in mid-August, before tapering off to about 29K by the end of the quarter. Active users followed a similar trend, spiking to approximately 198K in late August, then decreasing to around 132K by the end of September.

Blood Strike - FPS for all from NetEase Games had stable revenue, peaking at $1.7K in late August. Downloads showed a strong start, reaching over 32K in late July, but declined to about 14K by the end of September. Active users increased steadily, peaking at around 142K in mid-September before slightly declining to approximately 128K.

Lastly, 2 3 4 Player Games by Jochem Bergman maintained a steady download rate, with numbers fluctuating between 20K and 28K throughout the quarter. Weekly active users saw a gradual increase, peaking at about 345K in early August, before stabilizing around 326K by the end of the quarter.

These insights from Sensor Tower demonstrate the dynamic nature of the gaming market in Ecuador, with each game showing unique trends in user engagement and monetization. For more detailed analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024